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ndlsjk

Member Since 09 Feb 2010
Offline Last Active May 11 2010 07:44 AM
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Posts I've Made

In Topic: Modeler

23 April 2010 - 07:55 PM

Hah no, not dead...just busy with life.

R5 is moving to Oklahoma this week and hasn't been available.

I have finals coming and TONS of other programming so I've been trying to stay away from the things that are more fun and distract me.

Hold tight for a couple more days and R5 will be back...he is in charge of the recruitment stuff. I will be done classes May 6 and am going to be back to programming on this instead of projects for school.

All I can say is welcome to the boards and hopefully we will have you joining the team soon :)

Jake

In Topic: Some questions.

02 April 2010 - 03:26 AM

Yeah after I thought about it more I figured that the norm was to be closed source with udk since so much of the underlying framework is already made...which lends itself to closed source development. I could post my scripts here if someone wanted them but it really is all based on the UDK engine code...once we start adding custom functions and states and all that an open source derivative would be a nice way to let other UDK devs look at it, but for the most part coding for an existing engine and game framework like this is just a task of making my code fit into the jigsaw of the rest that is there.

So. No dev forum post for now

In Topic: Some questions.

02 April 2010 - 02:27 AM

As far as Open Source goes...my understanding is that we are not releasing source code (read: unrealscripts or models, etc) to the public as of yet. Whether or not we will in the future hasn't been decided, however I would probably err toward the side of caution, and say it will be closed. By no means am I making the decision for the entire team, nor is it a decision I have really given a load of thought. Perhaps R5 has thought about it a little more than I have and will have some input regarding the availability of the UDK source.

Off to the dev forum to begin a post about this :)

In Topic: How can I play online I'76?

24 March 2010 - 07:53 PM

Here's the deal...we never lost the ability to play I'76 IP to IP...what we lost was everyone having a public IP address. The game didn't work behind a router due to the dynamic port assignment code.

Nitro Pack didn't have the IP functionality installed as part of the networking protocols so I'm not sure how they would have fixed that issue.

If they did bother to rewrite the DLL's to resolve the dynamic port assignment problems I'd be interested in hearing about it....then all we need to do is reverse port some of the cooler maps from Nitro back to I'76 and we're good to go.


From http://www.interstat...opic.php?t=1185



That being said, the new release from GoG (good old games) apparently does do IP to IP connections. The most recent servers that you could try to connect to are :
174.133.124.242 911.alink.bz911.net
75.127.124.148 alink.bz911.com

I have never tried to play I76 online so I don't know if this information is correct, however I hope I helped.

Thanks again,
Jake

In Topic: How can I play online I'76?

24 March 2010 - 07:40 PM

I am pretty sure there are only a few servers left running nowadays. Let me do a little searching and see if I can find any of them for you.

Thanks,
Jake