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I'm a true believer


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#1 ZeroFiveFour

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Posted 07 April 2012 - 05:05 AM

054 Mustard here.

I am an old i76er. Wow the time has gone by. That was 1997/1998. So much has happened since then. College, changed careers 3x, married, bought and sold a house, kids, relocated across the country and back to the middle of the Pacific.

I have been watching this title since 2007.

Back in the day I played many a game with the [GUN], and [VMA] clans in the 76 hey day. Played DM and Moth Escort. Played Nitro and then i82.
I bought interstate 82 the week it was released and played it, the disappointment that it was...it was still fun. At least it was another auto combat title. Remember some old names like R5, Cadman, Lynard, Stormbringer, Maniac, Creed, Shamus, iTHCi, etc... I have other members names on the tip of my tongue... Bought a Microsoft force feedback wheel just for the game. Good times were had. Since i82 nothing has been released remotely close to the auto combat that the interstate series had to offer, (with a minor exception of the Vigilante series on consoles, the most recent the xbox 360 remake,( bought it and played it too).

Interstate 76 was released in what I like to call the Golden Age of PC gaming. The internet was coming of age and being experienced by the masses for the first time in history, eBay was born, pc horsepower was doubling every 8 months. It was a Golden age if you will. A time when game companies were releasing titles that were not cookie cutter remakes of other titles for shear profit. They were unique titles full of promise and FUN. Interstate 76 was at the top of this heap. These days all you have is one clone after another, COD, WOW anyone???

I could ramble on for a few more sentences, but I am sure you get my point. I really want to have Interstate outlaws released.

I want to believe that interstate Outlaws it is going to see the light of day. That would be a wonderful thing.

2012 is the year... =)


Anyway here's to wishing you guys continued success.

Cheers,

Tom

#2 R5

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Posted 11 April 2012 - 03:28 PM

Hey man,

Long time! Great to hear from you. I, too, feel the same way -- as do many others on the IO dev team. Most of them are all old players of i82 or i76. The concepts are there. Most of the art is there. But we've gone through several programmers and at this point we've lost the steam behind everything. I'm a fairly adept programmer myself, but I don't have time to take it all on. What we need is a programmer -- or funding to pay somebody, even a college kid -- to bring our current build out of the shadows and into a public alpha.

That's pretty much the truth of the matter.

I don't suppose one of the careers you've had is programming...? Hah

Take care & keep in touch. Hopefully one day we'll get off the ground again.

Logan

#3 ZeroFiveFour

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Posted 12 April 2012 - 01:30 AM

Hey man,

Long time! Great to hear from you. I, too, feel the same way -- as do many others on the IO dev team. Most of them are all old players of i82 or i76. The concepts are there. Most of the art is there. But we've gone through several programmers and at this point we've lost the steam behind everything. I'm a fairly adept programmer myself, but I don't have time to take it all on. What we need is a programmer -- or funding to pay somebody, even a college kid -- to bring our current build out of the shadows and into a public alpha.

That's pretty much the truth of the matter.

I don't suppose one of the careers you've had is programming...? Hah

Take care & keep in touch. Hopefully one day we'll get off the ground again.

Logan


R5/Logan

Nope not me...  ;)

...However my wife IS a programmer and she is very successful and accomplished in her career.  
She is extremely busy and has very little time but I'll ask her tonight.  I will surely try to motivate her to at least assist and somehow help you guys. =)

She is actually the person who bought me the Microsoft force feedback wheel back in the day. She knows better than anyone else just how much I enjoyed playing i76/82  :P


Could you provide any information, ie: programming language(s) or anything that is pertinent so I can relay it to her.

btw...I may not have been posting much in the last 5 years but I have been lurking and perusing this forum the entire time =).

Talk to you soon!

Cheers,

Tom

#4 ZeroFiveFour

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Posted 12 April 2012 - 04:48 AM

Logan,

Spoke with her briefly. Could you please provide info regarding the following?


What is the game engine?
What are the major libraries used.
What language is it written in?
Do you have a version control system where the code could be checked out.

Where do you need help on the project?

Cheers,

Tom

#5 R5

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Posted 03 May 2012 - 02:03 PM

Tom,

Sorry for the slow response, I've been traveling a lot for work lately.

UDK, C++ and Unreal script, and we do use an SVN.

Mostly with fundamentals. Getting the base setup. I just don't have time to recreate what we lost when our last programmer bailed.

Logan

#6 ZeroFiveFour

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Posted 28 May 2012 - 12:29 AM

Tom,

Sorry for the slow response, I've been traveling a lot for work lately.

UDK, C++ and Unreal script, and we do use an SVN.

Mostly with fundamentals. Getting the base setup. I just don't have time to recreate what we lost when our last programmer bailed.

Logan


No, Prob. I understand completely. I'll let her know.  

She is insanely busy but we shall see.

Doesn't hurt to see if she could help out.
I'll keep you posted.

Tom

#7 R5

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Posted 30 May 2012 - 02:20 PM

Thanks man, we all appreciate it!




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