What i'm capable of:
*) Making meshes in 3dsMax, mostly static; havn't really done skeletal meshes yet.
*) Unreal editor, I'm experienced in using the unreal Editor for level designing.
*) Concept art, I just love drawing and I love it even more to see what i've drawn in game.
I would show you the stationary gatling cannon i was working on, but thanks to 3ds max crashing I lost the save file and had to start over again.

So after an hour of time redoing the mesh, this is what i've got. It is a VERY raw concept of the gatling cannon i'm working on.

Greets, Beastenator.